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Unreal Engine C++ API Reference > Developer > ShaderFormatOpenGL > FOpenGLFrontend
References
Module | ShaderFormatOpenGL |
Header | /Engine/Source/Developer/ShaderFormatOpenGL/Public/ShaderFormatOpenGL.h |
Include | #include "ShaderFormatOpenGL.h" |
Source | /Engine/Source/Developer/ShaderFormatOpenGL/Private/OpenGLShaderCompiler.cpp |
void CompileShader
&40;
const struct FShaderCompilerInput & Input,
struct FShaderCompilerOutput & Output,
const class FString & WorkingDirectory,
GLSLVersion Version
&41;
Remarks
Compile a shader for OpenGL on Windows.
Parameters
Name | Description |
---|---|
Input | The input shader code and environment. |
Output | Contains shader compilation results upon return. |