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API > API/Developer > API/Developer/ShaderFormatOpenGL > API/Developer/ShaderFormatOpenGL/FOpenGLFrontend
References
Module | ShaderFormatOpenGL |
Header | /Engine/Source/Developer/ShaderFormatOpenGL/Public/ShaderFormatOpenGL.h |
Include | #include "ShaderFormatOpenGL.h" |
Source | /Engine/Source/Developer/ShaderFormatOpenGL/Private/OpenGLShaderCompiler.cpp |
void BuildShaderOutput
&40;
FShaderCompilerOutput & ShaderOutput,
const FShaderCompilerInput & ShaderInput,
const ANSICHAR &42; InShaderSource,
int32 SourceLen,
GLSLVersion Version
&41;
Remarks
Construct the final microcode from the compiled and verified shader source.
Parameters
Name | Description |
---|---|
ShaderOutput | Where to store the microcode and parameter map. |
InShaderSource | GLSL source with input/output signature. |
SourceLen | The length of the GLSL source code. |