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Unreal Engine C++ API Reference > Developer > ShaderFormatOpenGL
Inheritance Hierarchy
- ILanguageSpec
- FGlslLanguageSpec
References
Module | ShaderFormatOpenGL |
Header | /Engine/Source/Developer/ShaderFormatOpenGL/Public/GlslBackend.h |
Include | #include "GlslBackend.h" |
Syntax
class FGlslLanguageSpec : public ILanguageSpec
Variables
Type | Name | Description | |
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bool | bDefaultPrecisionIsHalf |
Constructors
Type | Name | Description | |
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FGlslLanguageSpec
(
bool bInDefaultPrecisionIsHalf |
Functions
Type | Name | Description | |
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bool | ||
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bool | ||
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bool | ||
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void | SetupLanguageIntrinsics
(
_mesa_glsl_parse_state* State, |
|
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bool | ||
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bool | ||
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bool | ||
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bool |