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API > API/Developer > API/Developer/ShaderFormatOpenGL > API/Developer/ShaderFormatOpenGL/FGlslLanguageSpec
References
Module | ShaderFormatOpenGL |
Header | /Engine/Source/Developer/ShaderFormatOpenGL/Public/GlslBackend.h |
Include | #include "GlslBackend.h" |
Source | /Engine/Source/Developer/ShaderFormatOpenGL/Private/GlslBackend.cpp |
virtual void SetupLanguageIntrinsics
&40;
_mesa_glsl_parse_state &42; State,
exec_list &42; ir
&41;