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API > API/Developer > API/Developer/ShaderFormatOpenGL > API/Developer/ShaderFormatOpenGL/FGlslCodeBackend
References
Module | ShaderFormatOpenGL |
Header | /Engine/Source/Developer/ShaderFormatOpenGL/Public/GlslBackend.h |
Include | #include "GlslBackend.h" |
FGlslCodeBackend
&40;
unsigned int InHlslCompileFlags,
EHlslCompileTarget InTarget
&41;