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Unreal Engine C++ API Reference > Developer > ShaderFormatOpenGL > FGlslCodeBackend
References
Module | ShaderFormatOpenGL |
Header | /Engine/Source/Developer/ShaderFormatOpenGL/Public/GlslBackend.h |
Include | #include "GlslBackend.h" |
virtual bool AllowsGlobalUniforms&40;&41;
Remarks
Subclass functionality