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API > API/Developer > API/Developer/ShaderCompilerCommon > API/Developer/ShaderCompilerCommon/FShaderConductorContext
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Initializes the context with internal buffers used for the conversion of input and option descriptors between UE and ShaderConductor. | ShaderConductorContext.h | ||
| Move constructor to take ownership of internal buffers from 'Rhs'. | ShaderConductorContext.h | ||
FShaderConductorContext
(
const FShaderConductorContext& |
ShaderConductorContext.h |
FShaderConductorContext()
Description
Initializes the context with internal buffers used for the conversion of input and option descriptors between UE and ShaderConductor.
| Name | FShaderConductorContext |
| Type | function |
| Header File | /Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderConductorContext.h |
| Include Path | #include "ShaderConductorContext.h" |
| Source | /Engine/Source/Developer/ShaderCompilerCommon/Private/ShaderConductorContext.cpp |
FShaderConductorContext()
FShaderConductorContext(FShaderConductorContext &&)
Description
Move constructor to take ownership of internal buffers from 'Rhs'.
| Name | FShaderConductorContext |
| Type | function |
| Header File | /Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderConductorContext.h |
| Include Path | #include "ShaderConductorContext.h" |
| Source | /Engine/Source/Developer/ShaderCompilerCommon/Private/ShaderConductorContext.cpp |
FShaderConductorContext
(
FShaderConductorContext && Rhs
)
FShaderConductorContext(const FShaderConductorContext &)
| Name | FShaderConductorContext |
| Type | function |
| Header File | /Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderConductorContext.h |
| Include Path | #include "ShaderConductorContext.h" |
FShaderConductorContext
(
const FShaderConductorContext &
)