Navigation
Unreal Engine C++ API Reference > Developer > ScriptDisassembler > FKismetBytecodeDisassembler
References
Module | ScriptDisassembler |
Header | /Engine/Source/Developer/ScriptDisassembler/Public/ScriptDisassembler.h |
Include | #include "ScriptDisassembler.h" |
Source | /Engine/Source/Developer/ScriptDisassembler/Private/ScriptDisassembler.cpp |
uint64 ReadQWORD
&40;
int32 & ScriptIndex
&41;