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Unreal Engine C++ API Reference > Developer > PakFileUtilities
References
Module | PakFileUtilities |
Header | /Engine/Source/Developer/PakFileUtilities/Public/PakFileUtilities.h |
Include | #include "PakFileUtilities.h" |
Source | /Engine/Source/Developer/PakFileUtilities/Private/PakFileUtilities.cpp |
bool SignPakFile
(
const FString & InPakFilename,
const FRSAKeyHandle InSigningKey
)
Remarks
Take an existing pak file and regenerate the signature file