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| Name | PakFileUtilities |
| Type | Developer |
| Location | /Engine/Source/Developer/PakFileUtilities/ |
| Module Build Rules | PakFileUtilities.Build.cs |
Classes
| Name | Remarks |
|---|---|
| FPakOrderMap | Defines the order mapping for files within a pak. |
Structs
| Name | Remarks |
|---|---|
| FPakFooterInfo | Input and output data for WritePakFooter |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool ExecuteUnrealPak
(
const TCHAR* CmdLine |
Application entry point Params: -Test test if the pak file is healthy -Extract extracts pak file contents (followed by a path, i.e.: -extract D:\ExtractedPak) -Create=filename response file to create a pak file with | PakFileUtilities.h | |
bool SignPakFile
(
const FString& InPakFilename, |
Take an existing pak file and regenerate the signature file | PakFileUtilities.h | |
void WritePakFooter
(
FArchive& PakHandle, |
Write the index and other data at the end of a pak file after all the entries | PakFileUtilities.h |