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Unreal Engine C++ API Reference > Developer
Classes
Type | Name | Description | |
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FPakFooterInfo | Input and output data for WritePakFooter | |
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FPakOrderMap | Defines the order mapping for files within a pak. |
Functions
Type | Name | Description | |
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bool | ExecuteUnrealPak
(
const TCHAR* CmdLine |
Application entry point Params: -Test test if the pak file is healthy -Extract extracts pak file contents (followed by a path, i.e.: -extract D:\ExtractedPak) -Create=filename response file to create a pak file with |
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bool | SignPakFile
(
const FString& InPakFilename, |
Take an existing pak file and regenerate the signature file |
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void | WritePakFooter
(
FArchive& PakHandle, |
Write the index and other data at the end of a pak file after all the entries |