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API > API/Developer > API/Developer/NaniteUtilities > API/Developer/NaniteUtilities/FDisplacementMap
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
float Sample
(
FVector2f UV |
Bilinear filtered. | DisplacementMap.h | |
FVector2f Sample
(
FVector2f MinUV, |
Bounds over UV-rectangle (approximate, but conservative) | DisplacementMap.h | |
float Sample
(
int32 x, |
DisplacementMap.h | ||
FVector2f Sample
(
int32 x, |
DisplacementMap.h |
Sample(FVector2f)
Description
Bilinear filtered.
| Name | Sample |
| Type | function |
| Header File | /Engine/Source/Developer/NaniteUtilities/Public/DisplacementMap.h |
| Include Path | #include "DisplacementMap.h" |
| Source | /Engine/Source/Developer/NaniteUtilities/Private/DisplacementMap.cpp |
float Sample
(
FVector2f UV
) const
Sample(FVector2f, FVector2f)
Description
Bounds over UV-rectangle (approximate, but conservative)
| Name | Sample |
| Type | function |
| Header File | /Engine/Source/Developer/NaniteUtilities/Public/DisplacementMap.h |
| Include Path | #include "DisplacementMap.h" |
| Source | /Engine/Source/Developer/NaniteUtilities/Private/DisplacementMap.cpp |
FVector2f Sample
(
FVector2f MinUV,
FVector2f MaxUV
) const
Sample(int32, int32)
| Name | Sample |
| Type | function |
| Header File | /Engine/Source/Developer/NaniteUtilities/Public/DisplacementMap.h |
| Include Path | #include "DisplacementMap.h" |
float Sample
(
int32 x,
int32 y
) const
Sample(int32, int32, uint32)
| Name | Sample |
| Type | function |
| Header File | /Engine/Source/Developer/NaniteUtilities/Public/DisplacementMap.h |
| Include Path | #include "DisplacementMap.h" |
FVector2f Sample
(
int32 x,
int32 y,
uint32 Level
) const