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API > API/Developer > API/Developer/MeshReductionInterface > API/Developer/MeshReductionInterface/IMeshMerging
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ProxyLOD
(
const TArray< struct FMeshMergeData >& InData, |
IMeshReductionInterfaces.h | ||
virtual void ProxyLOD
(
const TArray< struct FInstancedMeshMergeData >& InData, |
IMeshReductionInterfaces.h |
ProxyLOD(const TArray< struct FMeshMergeData > &, const struct FMeshProxySettings &, const TArray< struct FFlattenMaterial > &, const FGuid)
| Name | ProxyLOD |
| Type | function |
| Header File | /Engine/Source/Developer/MeshReductionInterface/Public/IMeshReductionInterfaces.h |
| Include Path | #include "IMeshReductionInterfaces.h" |
virtual void ProxyLOD
(
const TArray< struct FMeshMergeData > & InData,
const struct FMeshProxySettings & InProxySettings,
const TArray< struct FFlattenMaterial > & InputMaterials,
const FGuid InJobGUID
)
ProxyLOD(const TArray< struct FInstancedMeshMergeData > &, const struct FMeshProxySettings &, const TArray< struct FFlattenMaterial > &, const FGuid)
| Name | ProxyLOD |
| Type | function |
| Header File | /Engine/Source/Developer/MeshReductionInterface/Public/IMeshReductionInterfaces.h |
| Include Path | #include "IMeshReductionInterfaces.h" |
virtual void ProxyLOD
(
const TArray< struct FInstancedMeshMergeData > & InData,
const struct FMeshProxySettings & InProxySettings,
const TArray< struct FFlattenMaterial > & InputMaterials,
const FGuid InJobGUID
)