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Unreal Engine C++ API Reference > Developer > MeshMergeUtilities > FMeshMergeDataTracker
References
Module | MeshMergeUtilities |
Header | /Engine/Source/Developer/MeshMergeUtilities/Public/MeshMergeDataTracker.h |
Include | #include "MeshMergeDataTracker.h" |
Source | /Engine/Source/Developer/MeshMergeUtilities/Private/MeshMergeDataTracker.cpp |
void ProcessRawMeshes&40;&41;
Remarks
Looks at all available raw mesh data and processes it to populate some flags