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Unreal Engine C++ API Reference > Developer > MeshMergeUtilities
References
Module | MeshMergeUtilities |
Header | /Engine/Source/Developer/MeshMergeUtilities/Public/MeshMergeDataTracker.h |
Include | #include "MeshMergeDataTracker.h" |
Syntax
struct FMaterialKey
Remarks
This helps identify materials that can be collapsed because of equivalence
Lookup key for materials. Sometimes the same material is used with different masks so there must be unique resource per material/mask combination
Variables
Type | Name | Description | |
---|---|---|---|
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const FVector2f | ImageSize | |
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int32 | MaskKey | |
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const UMaterialInterface * | Material | |
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TWeakObjectPtr< const UMaterialInterface > | Material |
Constructors
Type | Name | Description | |
---|---|---|---|
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FMaterialKey
(
const UMaterialInterface* InMaterial |
||
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FMaterialKey
(
const UMaterialInterface* InMaterial, |
Operators
Type | Name | Description | |
---|---|---|---|
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bool | operator==
(
const FMaterialKey& Other |