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Unreal Engine C++ API Reference > Developer > MeshBuilder > FStaticMeshBuilder > Build
- FMeshBuilder::Build()
- FStaticMeshBuilder::Build()
References
Module | MeshBuilder |
Header | /Engine/Source/Developer/MeshBuilder/Public/StaticMeshBuilder.h |
Include | #include "StaticMeshBuilder.h" |
Source | /Engine/Source/Developer/MeshBuilder/Private/StaticMeshBuilder.cpp |
virtual bool Build
(
FStaticMeshRenderData & OutRenderData,
const FStaticMeshBuildParameters & BuildParameters
)
Remarks
Build function should be override and is the starting point for static mesh builders