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API > API/Developer > API/Developer/MaterialUtilities > API/Developer/MaterialUtilities/FMeshRenderer
References
Module | MaterialUtilities |
Header | /Engine/Source/Developer/MaterialUtilities/Public/MeshRendering.h |
Include | #include "MeshRendering.h" |
Source | /Engine/Source/Developer/MaterialUtilities/Private/MeshRendering.cpp |
static bool RenderMaterial
&40;
FMaterialMergeData & InMaterialData,
FMaterialRenderProxy &42; InMaterialProxy,
EMaterialProperty InMaterialProperty,
UTextureRenderTarget2D &42; InRenderTarget,
TArray< FColor > & OutBMP
&41;
Remarks
Renders out textures for each material property for the given material, using the given mesh data or by using a simple tile rendering approach