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UGC localization can be used to provide a simplified localization experience for basic plugins (only providing the PO files to be translated), and is primarily designed for DLC plugins where the UGC localization will be compiled during cook ( Support for non-DLC plugins can be provided via project specific tooling built upon this base API. Support for complex plugins (such as those containing different kinds of modules, eg) a mix of game/engine and editor) are not supported via this API.
| Name | UserGeneratedContentLocalization::ELoadLocalizationResult |
| Type | enum |
| Header File | /Engine/Source/Developer/Localization/Public/UserGeneratedContentLocalization.h |
| Include Path | #include "UserGeneratedContentLocalization.h" |
Syntax
namespace UserGeneratedContentLocalization
{
enum ELoadLocalizationResult
{
NoData,
Failed,
Success,
}
}
Values
| Name | Remarks |
|---|---|
| NoData | There was no source localization data to load |
| Failed | There was source localization data to load, but we failed to load it |
| Success | There was source localization data to load, and we successfully loaded it |