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Unreal Engine C++ API Reference > Developer > Localization > Serialization > FJsonInternationalizationArchiveSerializer
References
Module | Localization |
Header | /Engine/Source/Developer/Localization/Public/Serialization/JsonInternationalizationArchiveSerializer.h |
Include | #include "Serialization/JsonInternationalizationArchiveSerializer.h" |
Source | /Engine/Source/Developer/Localization/Private/Serialization/JsonInternationalizationArchiveSerializer.cpp |
static bool JsonObjToArchive
&40;
TSharedRef< FJsonObject > InJsonObj,
const FString & ParentNamespace,
TSharedRef< FInternationalizationArchive > InArchive,
TSharedPtr< const FInternationalizationManifest > InManifest,
TSharedPtr< const FInternationalizationArchive > InNativeArchive
&41;
Remarks
Recursive function that will traverse the JSON object and populate an archive. true if successful, false otherwise.
Parameters
Name | Description |
---|---|
InJsonObj | The JSON object to serialize from. |
ParentNamespace | The namespace of the parent JSON object. |
InArchive | The archive to populate from the JSON data. |
InManifest | The manifest associated with the archive. May be null, but you won't be able to load archives with a version < FInternationalizationArchive::EFormatVersion::AddedKeys. |
InNativeArchive | The native archive associated with the archive. May be null. |