Navigation
Unreal Engine C++ API Reference > Developer > Localization > Serialization > FJsonInternationalizationArchiveSerializer
References
Module | Localization |
Header | /Engine/Source/Developer/Localization/Public/Serialization/JsonInternationalizationArchiveSerializer.h |
Include | #include "Serialization/JsonInternationalizationArchiveSerializer.h" |
Source | /Engine/Source/Developer/Localization/Private/Serialization/JsonInternationalizationArchiveSerializer.cpp |
static bool DeserializeInternal
&40;
TSharedRef< FJsonObject > InJsonObj,
TSharedRef< FInternationalizationArchive > InArchive,
TSharedPtr< const FInternationalizationManifest > InManifest,
TSharedPtr< const FInternationalizationArchive > InNativeArchive
&41;
Remarks
Deserializes an archive from a JSON object. true if deserialization was successful, false otherwise.
Parameters
Name | Description |
---|---|
InJsonObj | The JSON object to serialize from. |
InArchive | The archive to populate from the JSON data. |
InManifest | The manifest associated with the archive. May be null, but you won't be able to load archives with a version < FInternationalizationArchive::EFormatVersion::AddedKeys. |
InNativeArchive | The native archive associated with the archive. May be null. |