Navigation
Unreal Engine C++ API Reference > Developer > Localization
References
Module | Localization |
Header | /Engine/Source/Developer/Localization/Public/PortableObjectFormatDOM.h |
Include | #include "PortableObjectFormatDOM.h" |
Syntax
class FPortableObjectCulture
Remarks
Class for handling language codes used in the Portable Object format.
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
|||
![]() |
FPortableObjectCulture
(
const FString& LangCode, |
Functions
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
FString | Country () |
Retrieves the country info of the culture |
![]() ![]() |
FString | DisplayName () |
Retrieves the display name for the language. |
![]() ![]() |
FString | EnglishName () |
Retrieves the English name for the language. |
![]() ![]() |
FCulturePtr | GetCulture () |
Retrieves the culture equivalent that matches the set language code. |
![]() ![]() |
const FString & | Retrieves the language code | |
![]() ![]() |
FString | Retrieves the language plural forms. | |
![]() ![]() |
bool | IsValid () |
Checks to see if we have a language code and if we were able to match a culture to that code |
![]() ![]() |
FString | Language () |
Retrieves the two or three letter language code for the culture |
![]() |
void | SetLanguageCode
(
const FString& LangCode |
Sets the language code |
![]() |
void | SetPluralForms
(
const FString& InPluralForms |
Sets the language plural forms. |
![]() ![]() |
FString | Variant () |
Retrieves the variant info for the culture |