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API > API/Developer > API/Developer/Localization
| Name | FLocalizationImportDialogueSettings |
| Type | struct |
| Header File | /Engine/Source/Developer/Localization/Public/LocalizationTargetTypes.h |
| Include Path | #include "LocalizationTargetTypes.h" |
Syntax
USTRUCT ()
struct FLocalizationImportDialogueSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FLocalizationImportDialogueSettings() |
LocalizationTargetTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bImportNativeAsSource | bool | Should the dialogue for the native language be imported as if it were source audio? If false, the native language dialogue will be imported as localized data for the native language. | LocalizationTargetTypes.h |
|
| ImportedDialogueFolder | FString | Folder in which to create the generated sound waves. | LocalizationTargetTypes.h |
|
| RawAudioPath | FDirectoryPath | Path to the folder to import the audio from. | LocalizationTargetTypes.h |
|