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Unreal Engine C++ API Reference > Developer > Localization > FLocTextHelper > FLocTextHelper
References
Module | Localization |
Header | /Engine/Source/Developer/Localization/Public/LocTextHelper.h |
Include | #include "LocTextHelper.h" |
Source | /Engine/Source/Developer/Localization/Private/LocTextHelper.cpp |
FLocTextHelper
&40;
FString InTargetName,
TSharedPtr< ILocFileNotifies > InLocFileNotifies,
const ELocTextPlatformSplitMode InPlatformSplitMode
&41;
Remarks
Construct an empty helper.
This kind of helper is only suitable for dealing with manifests, not archives.
Parameters
Name | Description |
---|---|
InLocFileNotifies | Interface for allowing source control integration (may be null). |
InTargetName | The name of the target we're working with (eg, Game). |
InPlatformSplitMode | Should we split localization data per-platform? |