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API > API/Developer > API/Developer/Localization > API/Developer/Localization/FLocTextHelper
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool SaveForeignArchive
(
const FString& InCulture, |
Attempt to save a foreign archive file. | LocTextHelper.h | |
bool SaveForeignArchive
(
const FString& InCulture, |
Attempt to save a foreign archive file to the given file path. | LocTextHelper.h |
SaveForeignArchive(const FString &, FText *)
Description
Attempt to save a foreign archive file.
This requires that the given culture is in the list of foreign cultures set during construction.
| Name | SaveForeignArchive |
| Type | function |
| Header File | /Engine/Source/Developer/Localization/Public/LocTextHelper.h |
| Include Path | #include "LocTextHelper.h" |
| Source | /Engine/Source/Developer/Localization/Private/LocTextHelper.cpp |
bool SaveForeignArchive
(
const FString & InCulture,
FText * OutError
) const
True if the file was saved, false otherwise.
Parameters
| Name | Remarks |
|---|---|
| InCulture | Culture code of the archive to load. |
| OutError | Optional text to be filled when an error occurs. |
SaveForeignArchive(const FString &, const FString &, FText *)
Description
Attempt to save a foreign archive file to the given file path.
This requires that the given culture is in the list of foreign cultures set during construction.
| Name | SaveForeignArchive |
| Type | function |
| Header File | /Engine/Source/Developer/Localization/Public/LocTextHelper.h |
| Include Path | #include "LocTextHelper.h" |
| Source | /Engine/Source/Developer/Localization/Private/LocTextHelper.cpp |
bool SaveForeignArchive
(
const FString & InCulture,
const FString & InArchiveFilePath,
FText * OutError
) const
True if the file was saved, false otherwise.
Parameters
| Name | Remarks |
|---|---|
| InCulture | Culture code of the archive to load. |
| InArchiveFilePath | Full file path to write the archive as. |
| OutError | Optional text to be filled when an error occurs. |