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Unreal Engine C++ API Reference > Developer > Localization > FLocTextHelper
References
Module | Localization |
Header | /Engine/Source/Developer/Localization/Public/LocTextHelper.h |
Include | #include "LocTextHelper.h" |
Source | /Engine/Source/Developer/Localization/Private/LocTextHelper.cpp |
bool SaveArchiveImpl
&40;
const TSharedRef< const FInternationalizationArchive > & InArchive,
const FString & InArchiveFilePath,
FText &42; OutError
&41; const
Remarks
Internal implementation of saving an archive. True if the file was saved, false otherwise.
Parameters
Name | Description |
---|---|
InArchive | The archive file to save. |
InArchiveFilePath | Full path to where the archive file should be saved. |
OutError | Optional text to be filled when an error occurs. |