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Unreal Engine C++ API Reference > Developer > Localization > FLocTextHelper > SaveArchive
References
Module | Localization |
Header | /Engine/Source/Developer/Localization/Public/LocTextHelper.h |
Include | #include "LocTextHelper.h" |
Source | /Engine/Source/Developer/Localization/Private/LocTextHelper.cpp |
bool SaveArchive
&40;
const FString & InCulture,
const FString & InArchiveFilePath,
FText &42; OutError
&41; const
Remarks
Attempt to save an archive file (native or foreign) to the given file path.
This requires that the given culture is is in the native culture, or in the list of foreign cultures set during construction. True if the file was saved, false otherwise.
Parameters
Name | Description |
---|---|
InCulture | Culture code of the archive to load. |
InArchiveFilePath | Full file path to write the archive as. |
OutError | Optional text to be filled when an error occurs. |