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Unreal Engine C++ API Reference > Developer > Localization > FLocTextHelper
References
Module | Localization |
Header | /Engine/Source/Developer/Localization/Public/LocTextHelper.h |
Include | #include "LocTextHelper.h" |
Source | /Engine/Source/Developer/Localization/Private/LocTextHelper.cpp |
TSharedPtr< FInternationalizationManifest > LoadManifestImpl
&40;
const FString & InManifestFilePath,
const ELocTextHelperLoadFlags InLoadFlags,
FText &42; OutError
&41;
Remarks
Internal implementation of loading (or creating) a manifest. The file that was loaded (or created), null otherwise.
Parameters
Name | Description |
---|---|
InManifestFilePath | Full path to the manifest file to load. |
InLoadFlags | Flags controlling whether we should load or create the manifest file. |
OutError | Optional text to be filled when an error occurs. |