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Unreal Engine C++ API Reference > Developer > Localization > FLocTextHelper
References
Module | Localization |
Header | /Engine/Source/Developer/Localization/Public/LocTextHelper.h |
Include | #include "LocTextHelper.h" |
Source | /Engine/Source/Developer/Localization/Private/LocTextHelper.cpp |
bool LoadAllArchives
&40;
const ELocTextHelperLoadFlags InLoadFlags,
FText &42; OutError
&41;
Remarks
Attempt to load (or create) all archive files.
The manifest must have been loaded prior to loading archives. True if the files were loaded (or created), false otherwise.
Parameters
Name | Description |
---|---|
InLoadFlags | Flags controlling whether we should load or create the archive file. |
OutError | Optional text to be filled when an error occurs. |