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Unreal Engine C++ API Reference > Developer > Localization > FLocTextHelper
References
Module | Localization |
Header | /Engine/Source/Developer/Localization/Public/LocTextHelper.h |
Include | #include "LocTextHelper.h" |
Source | /Engine/Source/Developer/Localization/Private/LocTextHelper.cpp |
void GetRuntimeText
(
const FString & InCulture,
const FLocKey & InNamespace,
const FLocKey & InKey,
const TSharedPtr< FLocMetadataObject > InKeyMetadataObj,
const ELocTextExportSourceMethod InSourceMethod,
const FLocItem & InSource,
FLocItem & OutTranslation,
const bool bSkipSourceCheck
) const
Remarks
Given some source text, work out which text is our current "best" translation (eg, when compiling to LocRes).
Parameters
Name | Description |
---|---|
InCulture | Culture to find the translation for. |
InNamespace | Namespace of the text. |
InKey | Key of the text. |
InKeyMetadataObj | Meta-data associated with the source text key. |
InSourceMethod | What kind of "source" should we use when looking up translations? |
InSource | The raw source text to use as a fallback. |
OutTranslation | The translation to use. |
bSkipSourceCheck | True to skip the source check and just return any matching translation. |