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Unreal Engine C++ API Reference > Developer > Localization
References
Module | Localization |
Header | /Engine/Source/Developer/Localization/Public/PortableObjectPipeline.h |
Include | #include "PortableObjectPipeline.h" |
Syntax
enum EPortableObjectFormat
{
Unreal,
Crowdin,
}
Values
Name | Description |
---|---|
Unreal | The PO file uses the Unreal format. |
Crowdin | The PO file uses the Crowdin format. |