Navigation
Unreal Engine C++ API Reference > Developer > Localization
References
Module | Localization |
Header | /Engine/Source/Developer/Localization/Public/LocTextHelper.h |
Include | #include "LocTextHelper.h" |
Syntax
enum ELocTextPlatformSplitMode
{
None,
Confidential,
All,
}
Values
Name | Description |
---|---|
None | Don't split platform specific localization data |
Confidential | Split platform specific localization data for confidential platforms only |
All | Split platform specific localization data for all platforms |
Remarks
How should we split platform specific localization data?