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Unreal Engine C++ API Reference > Developer > LauncherServices > ILauncherSimpleProfile
References
Module | LauncherServices |
Header | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h |
Include | #include "ILauncherProfile.h" |
FName GetDeviceVariant() const
Remarks
Gets the device variant to use when deploying and launching. Device Variant name.