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Unreal Engine C++ API Reference > Developer > LauncherServices
References
Module | LauncherServices |
Header | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h |
Include | #include "ILauncherProfile.h" |
Syntax
class ILauncherSimpleProfile
Remarks
Interface for simple launcher profile.
Destructors
Type | Name | Description | |
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Virtual destructor. |
Functions
Type | Name | Description | |
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EBuildConfiguration | Gets the name of the build configuration. | |
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ELauncherProfileCookModes::Type | GetCookMode () |
Gets the selected cook mode. |
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const FString & | Gets the device name this profile is for. | |
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FName | Gets the device variant to use when deploying and launching. | |
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bool | Load
(
const FJsonObject& Object |
Loads the simple profile from the specified file. |
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void | Save
(
TJsonWriter<>& Writer |
Saves the simple profile to the specified file. |
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bool | Serializes the simple profile from or into the specified archive. | |
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void | SetBuildConfiguration
(
EBuildConfiguration InConfiguration |
Sets the build configuration. |
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void | SetCookMode
(
ELauncherProfileCookModes::Type InMode |
Sets the cook mode. |
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void | SetDefaults () |
Sets all profile settings to their defaults. |
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void | SetDeviceName
(
const FString& InDeviceName |
Updates the device name. |
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void | SetDeviceVariant
(
FName InVariant |
Sets the device variant. |