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Unreal Engine C++ API Reference > Developer > LauncherServices
References
Module | LauncherServices |
Header | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfileLaunchRole.h |
Include | #include "ILauncherProfileLaunchRole.h" |
Syntax
class ILauncherProfileLaunchRole
Remarks
Interface for launch roles.
Destructors
Type | Name | Description | |
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Virtual destructor. |
Functions
Type | Name | Description | |
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const FString & | Gets the identifier of the device that is assigned to this role. | |
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const FString & | Gets the initial culture to launch with. | |
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const FString & | Gets the initial map to launch with. | |
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ELauncherProfileRoleInstanceTypes::Type | Gets the instance type (i.e. client, server, etc). | |
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const FString & | GetName () |
Gets the name of this role. |
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const FString & | Gets optional command line parameters to launch with. | |
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bool | Checks whether vertical sync is enabled. | |
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void | Load
(
const FJsonObject& Object |
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void | Save
(
TJsonWriter<>& Writer, |
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void | Serializes the role from or into the specified archive. | |
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void | SetCommandLine
(
const FString& NewCommandLine |
Sets optional command line parameters to launch with. |
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void | SetInitialCulture
(
const FString& CultureName |
Sets the initial culture to launch with. |
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void | SetInitialMap
(
const FString& MapName |
Sets the initial map to launch with. |
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void | SetInstanceType
(
ELauncherProfileRoleInstanceTypes::Type InInstanceType |
Sets the role instance type (i.e. client, server, etc). |
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void | Sets the name of this role. | |
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void | SetVsyncEnabled
(
bool Enabled |
Sets whether vertical sync should be enabled. |