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Unreal Engine C++ API Reference > Developer > LauncherServices
References
Module | LauncherServices |
Header | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h |
Include | #include "ILauncherProfile.h" |
Syntax
namespace ELauncherProfileCookModes
{
enum Type
&123;
DoNotCook,
ByTheBook,
OnTheFly,
ByTheBookInEditor,
OnTheFlyInEditor,
&125;
}
Values
Name | Description |
---|---|
DoNotCook | Do not cook the build (default). |
ByTheBook | Pre-cook using user specified settings. |
OnTheFly | Cook the build on the fly while the game is running. |
ByTheBookInEditor | Cook by the book in the editor process space |
OnTheFlyInEditor | Cook on the fly in the editor process space |
Remarks
Enumerates modes in which the launcher cooks builds.