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Unreal Engine C++ API Reference > Developer > HierarchicalLODUtilities > IHierarchicalLODUtilities
- IHierarchicalLODUtilities::ComputeStaticMeshLODLevel()
- FHierarchicalLODUtilities::ComputeStaticMeshLODLevel()
References
Module | HierarchicalLODUtilities |
Header | /Engine/Source/Developer/HierarchicalLODUtilities/Public/IHierarchicalLODUtilities.h |
Include | #include "IHierarchicalLODUtilities.h" |
int32 ComputeStaticMeshLODLevel
(
const TArray< FStaticMeshSourceModel > & SourceModels,
const FStaticMeshRenderData * RenderData,
const float ScreenSize
)
Remarks
Computes which LOD level of a Mesh corresponds to the given Distance (calculates closest ScreenSize with distance)