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Unreal Engine C++ API Reference > Developer > HierarchicalLODUtilities
References
Module | HierarchicalLODUtilities |
Header | /Engine/Source/Developer/HierarchicalLODUtilities/Public/IHierarchicalLODUtilities.h |
Include | #include "IHierarchicalLODUtilities.h" |
Syntax
enum EClusterGenerationError
{
None = 0,
ValidActor = 1 << 1,
InvalidActor = 1 << 2,
ActorHiddenInGame = 1 << 3,
ExcludedActor = 1 << 4,
LODActor = 1 << 5,
ActorTooSmall = 1 << 6,
AlreadyClustered = 1 << 7,
ComponentHiddenInGame = 1 << 8,
MoveableComponent = 1 << 9,
ExcludedComponent = 1 << 10,
}
Values
Name | Description |
---|---|
None | |
ValidActor | |
InvalidActor | |
ActorHiddenInGame | |
ExcludedActor | |
LODActor | |
ActorTooSmall | |
AlreadyClustered | |
ComponentHiddenInGame | |
MoveableComponent | |
ExcludedComponent |