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API > API/Developer > API/Developer/GeometryProcessingInterfaces > API/Developer/GeometryProcessingInterfaces/IGeometryProcessing_ApproximateA-
Input to approximate, as actors and/or components
| Name | FInput |
| Type | struct |
| Header File | /Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/ApproximateActors.h |
| Include Path | #include "GeometryProcessingInterfaces/ApproximateActors.h" |
Syntax
struct FInput
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Actors | TArray< AActor * > | GeometryProcessingInterfaces/ApproximateActors.h | ||
| Components | TArray< UActorComponent * > | GeometryProcessingInterfaces/ApproximateActors.h |