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API > API/Developer > API/Developer/FunctionalTesting
| Name | UGroundTruthData |
| Type | class |
| Header File | /Engine/Source/Developer/FunctionalTesting/Public/GroundTruthData.h |
| Include Path | #include "GroundTruthData.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType)
class UGroundTruthData : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UGroundTruthData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UGroundTruthData() |
GroundTruthData.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bResetGroundTruth | bool | GroundTruthData.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool CanModify() |
GroundTruthData.h |
|
|
UObject * LoadObject() |
GroundTruthData.h |
|
|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
GroundTruthData.h | ||
void ResetObject() |
GroundTruthData.h |
|
|
void SaveObject
(
UObject* GroundTruth |
GroundTruthData.h |
|