Navigation
Unreal Engine C++ API Reference > Developer > FunctionalTesting > UAutomationBlueprintFunctionLibrary
References
Module | FunctionalTesting |
Header | /Engine/Source/Developer/FunctionalTesting/Public/AutomationBlueprintFunctionLibrary.h |
Include | #include "AutomationBlueprintFunctionLibrary.h" |
Source | /Engine/Source/Developer/FunctionalTesting/Private/AutomationBlueprintFunctionLibrary.cpp |
UFUNCTION (BlueprintCallable, Category="Automation",
Meta=(AdvancedDisplay="Camera, bMaskEnabled, bCaptureHDR, ComparisonTolerance, ComparisonNotes, bForceGameView"))
static UAutomationEditorTask * TakeHighResScreenshot
(
int32 ResX,
int32 ResY,
FString Filename,
ACameraActor * Camera,
bool bMaskEnabled,
bool bCaptureHDR,
EComparisonTolerance ComparisonTolerance,
FString ComparisonNotes,
float Delay,
bool bForceGameView
)
Remarks
Take high res screenshot in editor.