Navigation
Unreal Engine C++ API Reference > Developer > FunctionalTesting
Inheritance Hierarchy
- FAITestSpawnInfoBase
- FAITestSpawnInfo
References
Module | FunctionalTesting |
Header | /Engine/Source/Developer/FunctionalTesting/Classes/FunctionalAITest.h |
Include | #include "FunctionalAITest.h" |
Syntax
USTRUCT (BlueprintType )
struct FAITestSpawnInfoBase
Remarks
Base struct defining where & when to spawn. Used within a FAITestSpawnSetBase class.
Variables
Type | Name | Description | |
---|---|---|---|
![]() ![]() ![]() ![]() |
int32 | NumberToSpawn | |
![]() ![]() ![]() ![]() |
float | PreSpawnDelay | Delay before attempting first spawn |
![]() ![]() ![]() ![]() |
float | SpawnDelay | Delay between consecutive spawn attempts |
![]() ![]() ![]() ![]() |
TObjectPtr< AActor > | SpawnLocation | Where should AI be spawned |
![]() |
FName | SpawnSetName | Gets filled owning spawn set upon game start |
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
Destructors
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
Functions
Type | Name | Description | |
---|---|---|---|
![]() ![]() ![]() |
bool | IsValid () |
|
![]() ![]() ![]() |
bool | Spawn
(
AFunctionalAITestBase* AITest |