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Generic AI Test Spawn Info used in FAITestSpawnSet within a generic AFunctionalAITest test.
| Name | FAITestSpawnInfo |
| Type | struct |
| Header File | /Engine/Source/Developer/FunctionalTesting/Classes/FunctionalAITest.h |
| Include Path | #include "FunctionalAITest.h" |
Syntax
USTRUCT (BlueprintType )
struct FAITestSpawnInfo : public FAITestSpawnInfoBase
Inheritance Hierarchy
- FAITestSpawnInfoBase → FAITestSpawnInfo
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAITestSpawnInfo() |
FunctionalAITest.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BehaviorTree | TObjectPtr< class UBehaviorTree > | If set will be applied to spawned AI | FunctionalAITest.h |
|
| ControllerClass | TSubclassOf< class AAIController > | Class to override default pawn's controller class. If None the default will be used | FunctionalAITest.h |
|
| PawnClass | TSubclassOf< class APawn > | Determines AI to be spawned | FunctionalAITest.h |
|
| TeamID | FGenericTeamId | FunctionalAITest.h |
|
Functions
Public
Overridden from FAITestSpawnInfoBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool IsValid() |
FunctionalAITest.h | ||
virtual bool Spawn
(
AFunctionalAITestBase* AITest |
FunctionalAITest.h |