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Unreal Engine C++ API Reference > Developer > FunctionalTesting > AFunctionalTest
References
Module | FunctionalTesting |
Header | /Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTest.h |
Include | #include "FunctionalTest.h" |
Source | /Engine/Source/Developer/FunctionalTesting/Private/FunctionalTest.cpp |
UFUNCTION (BlueprintCallable, Category="Development", Meta=(Keywords="Delete"))
virtual void RegisterAutoDestroyActor
(
AActor * ActorToAutoDestroy
)
Remarks
Actors registered this way will be automatically destroyed (by limiting their lifespan) on test finish