Navigation
Unreal Engine C++ API Reference > Developer > FileUtilities > FileUtilities > FZipArchiveReader
References
Module | FileUtilities |
Header | /Engine/Source/Developer/FileUtilities/Private/ZipArchiveReader.cpp |
Include | #include "ZipArchiveReader.cpp" |
Syntax
class FImpl
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
FImpl
(
IFileHandle* InFileHandle, |
Destructors
Type | Name | Description | |
---|---|---|---|
![]() |
~FImpl () |
Functions
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
TArray< FString > | GetFileNames () |
|
![]() ![]() |
bool | IsValid () |
|
![]() ![]() |
bool | TryReadFile
(
FStringView FileName, |