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Unreal Engine C++ API Reference > Developer > DirectoryWatcher > IDirectoryWatcher
References
Module | DirectoryWatcher |
Header | /Engine/Source/Developer/DirectoryWatcher/Public/IDirectoryWatcher.h |
Include | #include "IDirectoryWatcher.h" |
bool RegisterDirectoryChangedCallback_Handle
&40;
const FString & Directory,
const FDirectoryChanged & InDelegate,
FDelegateHandle & OutHandle,
uint32 Flags
&41;
Remarks
Register a callback to fire when directories are changed
Parameters
Name | Description |
---|---|
Directory | to watch |
Delegate | to add to our callback list |
The | handle to the registered delegate, if the registration was successful. |
Set | of options to use when registering the delegates. |