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Unreal Engine C++ API Reference > Developer > DirectoryWatcher
Inheritance Hierarchy
- IModuleInterface
- FDirectoryWatcherModule
References
Module | DirectoryWatcher |
Header | /Engine/Source/Developer/DirectoryWatcher/Public/DirectoryWatcherModule.h |
Include | #include "DirectoryWatcherModule.h" |
Syntax
class FDirectoryWatcherModule : public IModuleInterface
Functions
Type | Name | Description | |
---|---|---|---|
IDirectoryWatcher * | Get () |
Gets the directory watcher singleton or returns NULL if the platform does not support directory watching | |
void | RegisterExternalChanges
(
TArrayView< const FFileChangeData > FileChanges |
Register external changes that the OS file watcher couldn't detect (eg, a file changing in a UE sandbox) |
Overridden from IModuleInterface
Type | Name | Description | |
---|---|---|---|
void | Called before the module is unloaded, right before the module object is destroyed. | ||
void | Called right after the module DLL has been loaded and the module object has been created Load dependent modules here, and they will be guaranteed to be available during ShutdownModule. |