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Unreal Engine C++ API Reference > Developer > DesktopPlatform > FTargetReceipt
References
Module | DesktopPlatform |
Header | /Engine/Source/Developer/DesktopPlatform/Public/TargetReceipt.h |
Include | #include "TargetReceipt.h" |
Source | /Engine/Source/Developer/DesktopPlatform/Private/TargetReceipt.cpp |
bool Read
(
const FString & FileName,
bool bExpandVariables
)
Remarks
Read a target receipt from disk True if the file was read successfully
Parameters
Name | Description |
---|---|
FileName | The file to read from |
bExpandVariables | Whether variables should be expanded in paths or not |