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A build scheduler is responsible for deciding when and where a job executes in certain states.
Jobs dispatch themselves to their scheduler when they are prepared to access limited resources such as: memory, compute, storage, network. A scheduler may allow a job to execute immediately or may queue it to execute later. A scheduler that uses a job queue is expected to execute the jobs in priority order, respecting updates to priority.
| Name | IBuildScheduler |
| Type | class |
| Header File | /Engine/Source/Developer/DerivedDataCache/Public/DerivedDataBuildScheduler.h |
| Include Path | #include "DerivedDataBuildScheduler.h" |
Syntax
class IBuildScheduler
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IBuildScheduler() |
DerivedDataBuildScheduler.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TUniquePtr< IBuildJobSchedule > BeginJob
(
IBuildJob& Job, |
Begin processing of the job by this scheduler. Always paired with IBuildJobSchedule::EndJob. | DerivedDataBuildScheduler.h |