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API > API/Developer > API/Developer/DerivedDataCache
A build definition that can be null.
| Name | FOptionalBuildDefinition |
| Type | class |
| Header File | /Engine/Source/Developer/DerivedDataCache/Public/DerivedDataBuildDefinition.h |
| Include Path | #include "DerivedDataBuildDefinition.h" |
Syntax
class FOptionalBuildDefinition : private UE::DerivedData::FBuildDefinition
Inheritance Hierarchy
- FBuildDefinition → FOptionalBuildDefinition
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| DerivedDataBuildDefinition.h | |||
FOptionalBuildDefinition
(
FBuildDefinition&& InDefinition |
DerivedDataBuildDefinition.h | ||
FOptionalBuildDefinition
(
const FBuildDefinition& InDefinition |
DerivedDataBuildDefinition.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FBuildDefinition & Get () |
Returns the build definition. The caller must check for null before using this accessor. | DerivedDataBuildDefinition.h | |
| DerivedDataBuildDefinition.h | |||
bool IsNull() |
DerivedDataBuildDefinition.h | ||
bool IsValid() |
DerivedDataBuildDefinition.h | ||
void Reset() |
DerivedDataBuildDefinition.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
operator bool() |
DerivedDataBuildDefinition.h | ||
FOptionalBuildDefinition & operator=
(
FBuildDefinition&& InDefinition |
DerivedDataBuildDefinition.h | ||
FOptionalBuildDefinition & operator=
(
const FBuildDefinition& InDefinition |
DerivedDataBuildDefinition.h |