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A build output builder is used to construct a build output.
Create using IBuild::CreateOutput().
| Name | FBuildOutputBuilder |
| Type | class |
| Header File | /Engine/Source/Developer/DerivedDataCache/Public/DerivedDataBuildOutput.h |
| Include Path | #include "DerivedDataBuildOutput.h" |
Syntax
class FBuildOutputBuilder
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FBuildOutputBuilder
(
Private::IBuildOutputBuilderInternal* InOutputBuilder |
Construct a build output builder. Use IBuild::CreateOutput(). | DerivedDataBuildOutput.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| OutputBuilder | TUniquePtr< Private::IBuildOutputBuilderInternal > | DerivedDataBuildOutput.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddLog
(
const FBuildOutputLog& Log |
Add a log to the output. | DerivedDataBuildOutput.h | |
void AddMessage
(
const FBuildOutputMessage& Message |
Add a message to the output. | DerivedDataBuildOutput.h | |
void AddMeta
(
FUtf8StringView Key, |
Add metadata to the output. The key must be unique in this output. | DerivedDataBuildOutput.h | |
| Add a value to the output. The ID must be unique in this output. | DerivedDataBuildOutput.h | ||
FBuildOutput Build() |
Build a build output, which makes this builder subsequently unusable. | DerivedDataBuildOutput.h | |
bool HasError() |
Returns whether the output has any errors. | DerivedDataBuildOutput.h |