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A build inputs builder is used to construct build inputs.
Create using IBuild::CreateInputs().
| Name | FBuildInputsBuilder |
| Type | class |
| Header File | /Engine/Source/Developer/DerivedDataCache/Public/DerivedDataBuildInputs.h |
| Include Path | #include "DerivedDataBuildInputs.h" |
Syntax
class FBuildInputsBuilder
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FBuildInputsBuilder
(
Private::IBuildInputsBuilderInternal* InInputsBuilder |
Construct a build inputs builder. Use IBuild::CreateInputs(). | DerivedDataBuildInputs.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| InputsBuilder | TUniquePtr< Private::IBuildInputsBuilderInternal > | DerivedDataBuildInputs.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddInput
(
FUtf8StringView Key, |
Add an input with a key that is unique within this input. | DerivedDataBuildInputs.h | |
FBuildInputs Build() |
Build build inputs, which makes this builder subsequently unusable. | DerivedDataBuildInputs.h |